Synchronize Photon
void PtSyncPhoton();
This function forces a flush of the current draw buffer and then disposes of the memory used by any destroyed widgets. This ensures that:
This is normally done for you in the standard event-processing loop.
Most applications don't need to call PtSyncPhoton() explicitly;
it's of particular importance to applications that modify or
destroy widgets associated with a work or input process.
Never call PtSyncPhoton() in the callback of a widget that you've destroyed. |
Photon
Safety: | |
---|---|
Interrupt handler | No |
Signal handler | No |
Thread | No |
PtAppAddWorkProc(), PtAppAddInput()