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OpenGL rendering with different threads
 
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Applicable Environment
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  • Topic: OpenGL rendering with different threads
  • SDP: 6.4.1
  • Target: Any supported target
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Recommendation
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eglMakeCurrent() needs to be called when switching rendering threads. Note, this is an expensive call.

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NOTE: This entry has been validated against the SDP version listed above. Use caution when considering this advice for any other SDP version. For supported releases, please reach out to QNX Technical Support if you have any questions/concerns.
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