OpenGL rendering with different threads ________________________________________________________________________
Applicable Environment
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Topic : OpenGL rendering with different threadsSDP : 6.4.1Target : Any supported target________________________________________________________________________
Recommendation ________________________________________________________________________
eglMakeCurrent() needs to be called when switching rendering threads. Note, this is an expensive call.
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NOTE :
This entry has been validated against the SDP version listed above. Use
caution when considering this advice for any other SDP version. For
supported releases, please reach out to QNX Technical Support if you have any questions/concerns.________________________________________________________________________
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